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Post by Reflet on Mar 22, 2017 17:15:20 GMT
Sorry I've been inactive, life's been happening, but I do mess around with Petz stuff when I feel like it. I figured some of you might find this interesting -- DOGMASTER.LNZ, extracted from Dogz 4 Rez.dll (which contains a lot of things surrounding dogs, such as their animations). I cleaned it up a bit to make it more readable and less confusing. My comments are in gray. If you want to take a look at DOGMASTER.LNZ for yourself, here's a download. [Species] 2
[Key Balls] 48 belly 49 butt 50 chest 51 chin 52 head 53 jaw 54 neck 55 nose 63 tongue1 64 tongue2
[Eyes] 32, 8 RightEye/leftEye 38, 14 RightIris/leftIris
[Z Shade Slope] 100
[Head Rotation Limits] -50, 50
[Head Tilt Limits] -40, 45
[Num Ballz] 67
[Fur Markings] (commented out) e_GroupType_Normal == 0 e_GroupType_BodyArea == 1 e_GroupType_Primary == 2 e_GroupType_Paw == 3
;groupType, balls/paintballs which logically constitute a single marking (if e_GroupType_BodyArea replace entire area, used esp. with dog ears)
3
9:0 ;L finger1 10:0 ;L finger2 11:0 ;L finger3 12:0 ;L foot 13:0 ;L hand 20:0 ;L toe1 21:0 ;L toe2 22:0 ;L toe3
33:0 ;R finger1 34:0 ;R finger2 35:0 ;R finger3 36:0 ;R foot 37:0 ;R hand 44:0 ;R toe1 45:0 ;R toe2 46:0 ;R toe3
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