Post by Arie on Dec 26, 2015 23:43:26 GMT
I really, really don't think things are THAT hard for newbies. Sales are cheap and there's a fair number of freebies. Even if you don't have any hexing or breeding talent, you can make a fair amount of bones just by being active. That was why Rafa installed the bones system; so that even people who aren't high-end breeders or hexers would be able to work towards having something to 'trade' for petz that would otherwise be unobtainable.
Now, people are concerned that system will backfire because there's inflation because money is constantly generated (by posts and bank interest) while there are no real money sinks. I've explained above why I don't expect inflation to really damage the economy (plus, there will always, always be people who just like giving away their petz, and there will always be a tiny percentage of ~greedy people, inflated money system or no - that's how it has always been!) but since it seems most people feel like interest was much too high and it's the main source of inflation, we decided to bring it down a bit.
Yes, some petz (mostly auctions probably) will still get super expensive and be nearly unobtainable to a lot of people. But that, too, would still happen in a community without any currency. People who want their creations to be exclusive will always find a way to do so. That does not depend on having a monetary system or not. But having a monetary system DOES offer another way to trade for exclusive petz. Without the bones system, you'd have to be able to hex/breed a trade, or be very good at writing applications; now, you can also get there by being an active community member. Hell, you could even get there by offering a service entirely unrelated to anything petzy. I think it just offers more routes towards the same goal.
I'm not sure how much sense I'm making, and sorry about the novel. I'm just kind of tired of this debate tbh. We're trying to adjust what we think wasn't ideal before, and we're trying to take everybody's opinions into account but it's impossible to please everyone.
Now, people are concerned that system will backfire because there's inflation because money is constantly generated (by posts and bank interest) while there are no real money sinks. I've explained above why I don't expect inflation to really damage the economy (plus, there will always, always be people who just like giving away their petz, and there will always be a tiny percentage of ~greedy people, inflated money system or no - that's how it has always been!) but since it seems most people feel like interest was much too high and it's the main source of inflation, we decided to bring it down a bit.
Yes, some petz (mostly auctions probably) will still get super expensive and be nearly unobtainable to a lot of people. But that, too, would still happen in a community without any currency. People who want their creations to be exclusive will always find a way to do so. That does not depend on having a monetary system or not. But having a monetary system DOES offer another way to trade for exclusive petz. Without the bones system, you'd have to be able to hex/breed a trade, or be very good at writing applications; now, you can also get there by being an active community member. Hell, you could even get there by offering a service entirely unrelated to anything petzy. I think it just offers more routes towards the same goal.
I'm not sure how much sense I'm making, and sorry about the novel. I'm just kind of tired of this debate tbh. We're trying to adjust what we think wasn't ideal before, and we're trying to take everybody's opinions into account but it's impossible to please everyone.




